Re: my failed attempt at making a silent scope gun :-(


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Posted by Just Michael on January 07, 2002 at 15:05:15:

In Reply to: Re: my failed attempt at making a silent scope gun :-( posted by Dave K. on January 07, 2002 at 13:58:26:

Using pots mounted properly you would have absolute positioning. Where ever the gun is pointed is converted to an absolute position. With a mouse you don't get this.
Here is an example of what I mean:
Lets say you point the gun at the bottom right corner of the screen and hold it there and then shut off the game. Now when you restart the game, it will read the pots and know you are pointing at the bottom right corner. If you use a mouse based system, when you restart the game, it will see no movement yet so it will think you are pointing at the default starting location (such as the middle of the screen in most games) even though your mouse is where you left it when it was pointing at the bottom right corner last game.


: The problem is that this is an optical gun and not positional gun...so there aren't any pots on it. I played with attaching some small pots on the axis points, but realized (after renting the game) that analog output is not the way to go. I need absolution position x,y sensing such as a mouse (counts x,y). Its kind of hard to explain, but if you rent the game, and try to imagine the analog joystick as the gun, you will soon see. The mouse is the best solution, but how to encode such a small degree of rotation is my problem.

: -Dave

:
: : does it currently use 5kpots? If so, then the best solution is to replace the pots to 100kpots or there is a few joysticks out there you can hack that use 5kpots.





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