Re: keyboard hackers should read, not software Devs


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Posted by u_rebelscum on January 14, 2002 at 03:24:51:

In Reply to: No (more) Developers of software READ too! posted by planetjay on January 12, 2002 at 14:45:01:

Reply to: No (more) Developers of software READ too!

Note that Mame uses directX or allegro for inputs, (keyboard, joystick, & mouse) not normal windows or dos methods. So, software-wise, the 2 codes sent are masked from mame; mame never sees the codes.

OTOH, anybody doing keyboard hacks should look at the links. Not that not all keyboards match MS 16x8 matrix "standard" mentioned in the text, so you should text your keyboard for ghosting and sure instead of relying on MS's self declared "standard" layout.

: There are 2 codes sent. One one key down. One on key up.

: I found a really great document that tells you more than you ever wanted to know. Download it in Microsoft Word Format here.

: : Yes that summarizes my question exactly... in the original game, the cpu can be told via hardware that buttons a,b,and c are pressed at the same time. With a keyboard hack or encoder, mame sees the presses come in serially. The question then becomes, is the serial entry of the 3 keypresses from an encoder into mame fast enough for the game rom to consider it "simulatanious"? If everyone could just fire up streetfighterII, play
: : Zangeif, and try his clothesline spin by pressing the 3 punch buttons at the same time....I get about 50% success rate.

: :
: : : Note that most normal keyboard encoders are slower than those used in the I-pac, Hagstroms, etc. With the bandwidth limits of the keyboard port, you still will get some polls while the changes are still "in the pipe", but a lot less than with slower encoders.

: : >I don't think the original poster was talking >>about ghosting, I think he was saying that on >an original game, the processor could just go >out and read all the inputs at once, whereas in >MAME, or with the keyboard or IPAC etc, the PC >will actually get the individual key presses >over the serial keyboard link, so that if you >press say
: : >: : "a, b, and c" at the same time, on the >original arcade game, the processor would see >exactly that. On a keyboard or encoder, the >processor will see a keypress event for a, then >a keypress for b, then a keypress for c. >(although the order may be
: : : : random).





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