Re: USB Joystick hack, wire lengths, false triggers...


[ Follow Ups ] [ Post Followup ] [ Build Your Own Arcade Controls message board ] [ FAQ ]

Posted by Russ Foster on March 07, 2002 at 21:14:48:

In Reply to: USB Joystick hack, wire lengths, false triggers... posted by Russ Foster on March 07, 2002 at 21:11:26:

Maybe I should have made it clear, that I would like to use 8 buttons...all of column x1 and x2.

But the problems I am experiencing with just row prevent me from detecting whether it was button #1 or #5 that was pushed.

With only 4 buttons wired (5,6,7,8) then I only check for presses on 5,6,7,8 and can safely ignore 1,2,3,4.

-rjf

----

: This is not a MAME question, but hopefully someone can help...

: I have an USB Gravis Gamepad that I have torn apart and wired up my own buttons. I use these buttons for a quiz-show style game. Each contestant has a button who chimes in when they know the answer. (Addtl info: it's a Visual Basic PC app that checks for the button press).

: Because of the problems am I having, I am only able to use buttons 5,6,7, and 8.

: I have a (Radio Shack) button on 5 feet of 20 gauge speaker wire connected to the Gamepad circuit board. With this set up, a button push on button #5 also triggers #1; button #6, triggers #2; button #7, triggers #3; button #8, triggers #4.

: If two buttons (any two of 5,6,7, or 8) are pushed--then ONLY those two buttons are triggered (the corresponding 1,2,3,4 button cancels).

: The buttons are arranged on the encoder chip in a 4x3 matrix:

:


: x1 x2 x3
: y1 1 5 9
: y2 2 6 10
: y3 3 7 na
: y4 4 8 na
:

: Again, I only have column x2 wired, but a single button press on that row triggers a button in col x1 (unless two or more buttons from x2 are pressed).

: Any ideas?





Follow Ups:



Post a Followup

Name:
E-Mail:

Subject:

Comments:

Optional Link address (start with http://):
Link Title:
Optional Image address (start with http://):


[ Follow Ups ] [ Post Followup ] [ Build Your Own Arcade Controls message board ] [ FAQ ]